- antsonthetree
- Posts: 44
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UE4 Render Target Material
Hello,
I have a material that is a render target (remote camera, mini-map, etc) that I would like to display in a corner of my Noesis HUD. It looks like I cannot bind xaml Image Source directly to a material or texture in UE4. What is the preferred method for doing this in Noesis and UE4?
Thanks
Jake
I have a material that is a render target (remote camera, mini-map, etc) that I would like to display in a corner of my Noesis HUD. It looks like I cannot bind xaml Image Source directly to a material or texture in UE4. What is the preferred method for doing this in Noesis and UE4?
Thanks
Jake
Re: UE4 Render Target Material
Hi Jake,
We support Binding both Texture2D and TextureRenderTarget2D properties to be used in Bindings where an ImageSource is required. Take a look at the QuestLog sample. The Quest Blueprint has an Image property that is a Texture2D that is used in a Binding in MainWindow.xaml (look for "{Binding SelectedQuest.Image}".
What does your setup look like?
We support Binding both Texture2D and TextureRenderTarget2D properties to be used in Bindings where an ImageSource is required. Take a look at the QuestLog sample. The Quest Blueprint has an Image property that is a Texture2D that is used in a Binding in MainWindow.xaml (look for "{Binding SelectedQuest.Image}".
What does your setup look like?
Last edited by hcpizzi on 24 Jan 2018, 07:50, edited 1 time in total.
- antsonthetree
- Posts: 44
- Joined:
Re: UE4 Render Target Material
This is really great news! I totally missed the QuestLog example. FYI the list of bindable UE4 datatypes in the doc (https://github.com/Noesis/UE4Plugin) does not include Texture2D or TextureRenderTarget2D.
Thank you for the info!
Jake
Thank you for the info!
Jake
Re: UE4 Render Target Material
You're right. I've just updated the README.
Let us know if you run into any problems.
Let us know if you run into any problems.
Re: UE4 Render Target Material
Marking this as solved
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