- goldsaucer
- Posts: 13
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Making Noesis navigation work with Rewired
We are using Rewired [1] for input which uses a different event system than Noesis.
We're wondering how to make this work with Noesis so that one can navigate using a gamepad (keyboard works).
We were thinking about having a script that reacts to the rewired events and then triggers the respective events in Noesis.
Can't find how to do that, though. Or is there a proper way to make Rewired work with Noesis?
[1] https://assetstore.unity.com/packages/t ... ired-21676
We're wondering how to make this work with Noesis so that one can navigate using a gamepad (keyboard works).
We were thinking about having a script that reacts to the rewired events and then triggers the respective events in Noesis.
Can't find how to do that, though. Or is there a proper way to make Rewired work with Noesis?
[1] https://assetstore.unity.com/packages/t ... ired-21676
- goldsaucer
- Posts: 13
- Joined:
Re: Making Noesis navigation work with Rewired
Nevermind, we found it: use the rewired input override [1]
[1] http://guavaman.com/projects/rewired/do ... rride.html
[1] http://guavaman.com/projects/rewired/do ... rride.html
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sfernandez
Site Admin
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Re: Making Noesis navigation work with Rewired
Thanks for posting the solution.
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