milquk
Topic Author
Posts: 1
Joined: 07 Oct 2019, 11:45

Fileinfo Error

07 Oct 2019, 12:49

Hi all ,

started to try and use noesis today however upon executing InstallPlugin.bat

(as a plugin) not a engine plugin)

i get the following

Building 12 actions with 8 processes...
[1/12] Default.rc2
[2/12] Default.rc2
[3/12] PCH.NoesisRuntime.cpp
C:\Users\James\Desktop\start\Plugins\NoesisGUI\Source\Noesis\NoesisSDK\Include\NsCore/TypeInfo.h(33): fatal error C1083: Cannot open include file: 'typeinfo.h': No such file or directory
[4/12] PCH.NoesisEditor.cpp
C:\Users\James\Desktop\start\Plugins\NoesisGUI\Source\Noesis\NoesisSDK\Include\NsCore/TypeInfo.h(33): fatal error C1083: Cannot open include file: 'typeinfo.h': No such file or directory

C:\Users\James\Desktop\start\Plugins\NoesisGUI>

however, TypeInfo.h is present in the C:\Users\James\Desktop\start\Plugins\NoesisGUI\Source\Noesis\NoesisSDK\Include\NsCore folder

scratching my head and just cant seem to get this to work or even compile on project startup without errors

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hcpizzi
Site Admin
Posts: 229
Joined: 09 Feb 2012, 12:40

Re: Fileinfo Error

07 Oct 2019, 21:00

Hi milquk,

It's not our NsCore/TypeInfo.h that it's failing to find, it's the standard C++ header typeinfo.h. Perhaps you haven't installed the Visual Studio C++ toolset. Here's a guide to set up Visual Studio for UE4 development: https://docs.unrealengine.com/en-US/Pro ... index.html

Please, follow the steps in that guide, and let us know if you still can't build the Plugin.
 
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jsantos
Site Admin
Posts: 2811
Joined: 20 Jan 2012, 17:18
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Re: Fileinfo Error

08 Oct 2019, 06:04

Remember that you can also download our prebuilt plugin directly from the Downloads section.
 
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hcpizzi
Site Admin
Posts: 229
Joined: 09 Feb 2012, 12:40

Re: Fileinfo Error

08 Oct 2019, 09:58

Regardless, you still need Visual Studio set up properly.
But the version you can download straight from us is a more streamlined, easier to use option. It already comes with a smaller version of the Noesis SDK, so it’s faster to download and you don’t have to get the plugin from one place and the SDK from another.

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