I do it because , I don't want to add code managment into xaml.cs. I build a ddl of my unity scene the only way to send event for me it's attach my objectSender into NoesisView and catch event a send to process with UpdateMouse function by example. I do this because I can't integrate noesis with my implementation but the issue it's the same.
That function returns false whenever the event is not being handled, so for example, when clicking in an empty area.In remote mode , the _uiView.MouseButtonDown return false , I don't know why currently
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