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- JonasCerny
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How to Add Functionality to Noesis World UI - Unreal Engine
I understand how to work with Noesis plugin and the Noesis Instance blueprints.. apart from how to work with Noesis World UI. as with the normal UI widgets, you actually use the widget blueprints when adding them to the actors and that includes functionality. However Noesis World UI uses the XAML themselves.. so how do you add gameplay functionality to those?
Re: How to Add Functionality to Noesis World UI - Unreal Engine
Hi JonasCerny,
You can call UNoesisWorldUIComponent::SetDataContext (from C++ or Blueprint) and pass an UObject that implements the functionality.
You can call UNoesisWorldUIComponent::SetDataContext (from C++ or Blueprint) and pass an UObject that implements the functionality.
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