- Ismael_aheartful
- Posts: 6
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Unity InputActionTrigger not working
I'm trying to implement the input with the last version of Noesis in Unity using the new Input System (with the last version of Noesis.GUi.Extensions in our WPF project). However when using in WPF 'noesis:InputActionTrigger' as an interaction trigger, the console in Unity shows this:
Is 'noesis:InputActionTrigger' not supported in Unity yet? Or am I wrongly approaching 'GamepadTrigger'?
The interaction trigger 'noesis:GamepadTrigger' works, but it seems be only accepting a button already defined in the 'GamepadButton' enum, and cannot be assigned with the name of actions corresponding to a custom InputActionsAsset for our game.Unknown element type 'noesis:InputActionTrigger'
Is 'noesis:InputActionTrigger' not supported in Unity yet? Or am I wrongly approaching 'GamepadTrigger'?
Re: Unity InputActionTrigger not working
InputActionTrigger is only implemented in Unreal, we had plans for having this in 3.2.0 but unfortunately we didn't have time.
Could you please report this in the tracker?
Could you please report this in the tracker?
- Ismael_aheartful
- Posts: 6
- Joined:
Re: Unity InputActionTrigger not working
Sorry for the delay.
Yes, I'll add it to the tracker now, thanks!
I feel like is something important for this version in Unity, with the new Input Sytem being action driven. Being constrained by a predefined set of actions can limit the implementation in some cases for the potential of the Input System.
Yes, I'll add it to the tracker now, thanks!
I feel like is something important for this version in Unity, with the new Input Sytem being action driven. Being constrained by a predefined set of actions can limit the implementation in some cases for the potential of the Input System.
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