Virtual keyboard text input field customization
Hi Guys.
We have been developing an app in Unreal Engine and one of the issues we are stuck with is related to the virtual keyboard on Android.
UMG doesn’t allow putting a button at the same line with the input text field. Below is the full description of the problem including a screenshot.
https://forums.unrealengine.com/t/how-t ... ns/1239707
Basically, we need to create a messaging UI similar to Whatsapp. We googled for possible solutions and stumbled upon a C++ code of your SDK which created a custom virtual keyboard control. Then we checked your website, and your solution looks interesting. Does Noesis allow customizing virtual keyboard text field area, or maybe it comes with a “send” button by default?
Thank you.
We have been developing an app in Unreal Engine and one of the issues we are stuck with is related to the virtual keyboard on Android.
UMG doesn’t allow putting a button at the same line with the input text field. Below is the full description of the problem including a screenshot.
https://forums.unrealengine.com/t/how-t ... ns/1239707
Basically, we need to create a messaging UI similar to Whatsapp. We googled for possible solutions and stumbled upon a C++ code of your SDK which created a custom virtual keyboard control. Then we checked your website, and your solution looks interesting. Does Noesis allow customizing virtual keyboard text field area, or maybe it comes with a “send” button by default?
Thank you.
Re: Virtual keyboard text input field customization
Hi,
We use the multi platform functions that Unreal provides. I guess you could target the Android API directly, or you could implement a virtual keyboard (we don’t have a VK control).
In any case you would need to change the plug-in code to modify the function passed to Noesis::GUI::SetSoftwareKeyboardCallback
We use the multi platform functions that Unreal provides. I guess you could target the Android API directly, or you could implement a virtual keyboard (we don’t have a VK control).
In any case you would need to change the plug-in code to modify the function passed to Noesis::GUI::SetSoftwareKeyboardCallback
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