Re: DropShadowEffect makes path pixelated
Problem is that we don't have separate PPAA modes for onscreen and offscreen. You definitely want to disable PPAA in 3D but want to have it enabled for offscreens. Could you please create a ticket for this? The workaround is enabling multisapling in Offscreens in the Unity Noesis settings as explained above.Although I have noticed that when PPAA is enabled, it gives me better quality on drop shadow elements but worse on elements without it.
Could you please create another ticket for this too?Also there are some artifacts when drop shadow is near the edges of the screen.
Re: DropShadowEffect makes path pixelated
Thanks for the tickets!
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