Are Stroke and Stroke Thickness for Text done by the Noesis Rendering Engine?
G'day,
Noesis supports adding a stroke to Fonts, which is fantastic.
https://www.noesisengine.com/docs/Gui.C ... properties
viewtopic.php?t=1138
I have noesis integrated into a game, and currently use Blend to build the XAML.
I can use the attached dependency with Noesis.Extensions, to have XAML that compiles in Blend.
The preview does not show the outline. So does this mean that Noesis's rendering engine, with it's implementation of Font Rendering is responsible for this functioning?
I can use the Noesis Plugin for Visual studio code, to see the outline though.
Noesis supports adding a stroke to Fonts, which is fantastic.
https://www.noesisengine.com/docs/Gui.C ... properties
viewtopic.php?t=1138
I have noesis integrated into a game, and currently use Blend to build the XAML.
I can use the attached dependency with Noesis.Extensions, to have XAML that compiles in Blend.
The preview does not show the outline. So does this mean that Noesis's rendering engine, with it's implementation of Font Rendering is responsible for this functioning?
I can use the Noesis Plugin for Visual studio code, to see the outline though.
Re: Are Stroke and Stroke Thickness for Text done by the Noesis Rendering Engine?
Stroke in Text is one of the many extensions we added to WPF. Effectively this is part of our renderer architecture and you won't see the effect when using Blend. We are working on Noesis Studio to solve this.
Re: Are Stroke and Stroke Thickness for Text done by the Noesis Rendering Engine?
Thank you for clarifying this!
Noesis doesn't just have UWP features (FocusEngaged) but unique stuff, which is fantastic.
Noesis doesn't just have UWP features (FocusEngaged) but unique stuff, which is fantastic.
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