Get content from TextBox and Button click events
Hi,
I would like to know how can I get data from my Gui. I tried serveral things but no one works.
I have added a "x:Name" on my element but how to get it in C++ ?
Second thing, how can I get the event of "User Click" on a element and call a C++ function ?
Here is my code
.h
.cpp
And my xaml
Thanks in advance.
I would like to know how can I get data from my Gui. I tried serveral things but no one works.
I have added a "x:Name" on my element but how to get it in C++ ?
Second thing, how can I get the event of "User Click" on a element and call a C++ function ?
Here is my code
.h
Code: Select all
#pragma once
#include "NoesisInstance.h"
#include "ConnectingGUI.generated.h"
UCLASS()
class UConnectingGUI : public UNoesisInstance
{
GENERATED_BODY()
public:
UConnectingGUI();
UPROPERTY()
FString NotificationMessage = "";
void XamlLoaded();
}; Code: Select all
#include "ConnectingGUI.h"
#include "NoesisTypeClass.h"
#include "NoesisXaml.h"
UConnectingGUI::UConnectingGUI()
{
UNoesisXaml* MyXaml = LoadObject<UNoesisXaml>(nullptr, TEXT("/Game/ConnectingGUI/MainWindow"));
BaseXaml = MyXaml;
NoesisNotifyPropertyChanged(MyXaml, "NotificationMessage");
}
void UConnectingGUI::XamlLoaded()
{
Super::XamlLoaded();
UE_LOG(LogTemp, Display, TEXT("XamlLoaded"));
}Code: Select all
<UserControl x:Class="ConnectingGUI.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:ConnectingGUI"
mc:Ignorable="d"
FontFamily="Font/#Aero Matics"
FontSize="24"
Background="Transparent"
d:DesignHeight="1080" d:DesignWidth="1920">
<UserControl.Resources>
</UserControl.Resources>
<Grid>
<Label FontSize="24" HorizontalAlignment="Center" VerticalAlignment="Top" Margin="0,513,0,0" Background="White">
Menu de Test
</Label>
<TextBox HorizontalAlignment="Center" VerticalAlignment="Top" Margin="0,559,0,0" TextChanged="TextBox_TextChanged" Width="129">
<TextBox.Text>Une IP</TextBox.Text>
</TextBox>
<TextBox HorizontalAlignment="Center" VerticalAlignment="Top" Margin="0,594,0,0" TextChanged="TextBox_TextChanged" Width="128">
<TextBox.Text>Un Port</TextBox.Text>
</TextBox>
<Button x:Name="Connecting" HorizontalAlignment="Center" VerticalAlignment="Top" Margin="0,629,0,0" Content="Se connecter">
</Button>
<Grid HorizontalAlignment="Right" VerticalAlignment="Bottom" Margin="20">
<Label Name="notificationLabel" FontSize="16" Foreground="Red" Content="{Binding NotificationMessage}" />
</Grid>
</Grid>
</UserControl>Re: Get content from TextBox and Button click events
Hi,
The easiest way to do it is to set a DataContext on your NoesisInstance, and then use a Binding on the Command property of your Button.
You can see an example in our Buttons Sample (the three buttons are at the bottom of the XAML). In that sample the DataContext is a Blueprint, but you can use a native UObject derived class with a native UFUNCTION too.
You can find more information related to Bindings in Unreal here: https://www.noesisengine.com/docs/Gui.C ... ty-binding
Hope this helps.
The easiest way to do it is to set a DataContext on your NoesisInstance, and then use a Binding on the Command property of your Button.
You can see an example in our Buttons Sample (the three buttons are at the bottom of the XAML). In that sample the DataContext is a Blueprint, but you can use a native UObject derived class with a native UFUNCTION too.
You can find more information related to Bindings in Unreal here: https://www.noesisengine.com/docs/Gui.C ... ty-binding
Hope this helps.
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