C-Research
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Joined: 07 Mar 2022, 23:37

Absolute Beginner with NoesisGUI but some coding experience

08 Mar 2022, 00:44

I need some general guidance about starting with NoesisGUI, but not the coding and UI design now, as I need to assemble my toolchain.

NoesisGUI appeals to me strictly for game development. Immediate targets are Linux & Windows, with MacOS and Android in line next.

I have some experience in Visual Studio, not much, but enough to navigate, install plugins, and create simple applications in C and CPP.
My preferred development platform is Linux (I have a dual boot of Fedora & Windows 10 I did on my rig). Visual Studio is installed on Windows 10 and I will be using Blend for the actual UI frontend work if I can not find a workaround. I prefer to develop in Linux with CLion / CMake as much as possible. I experimented in Meson / Ninja / Nano for building on Linux, but do not see a need presently for me to use them in game development, as I am generally willing to use the best equipment for the job.

Lots of experience with graphics, 2D & 3D, in some ways. A little use of Inkscape and I decided to focus on Blender, mentioning these because I see that some developers are using them with NoesisGUI in their toolchain.

My backend development already is C / CPP frameworks (such as Orgre for rendering) & linked libraries, CPP for game source, and Python planned for gameplay scripting. Fundamentally, this is 3 levels of development. Using Dear ImGui for tools development. Mostly Blender for art assets and animations. Now I need the truly awesome NoesisGUI in order to finish games and distribute them, OS cross-platform.

Given: Indie developer, mostly or all development on Linux, but willing to use VS / Blend on Windows 10 for NoesisGUI
1) How do I integrate NoesisGUI indie with Blend? I looked at tutorials in this website, found a little help, and almost no video on YT.
Keep in mind that I prefer to not use C#, and my goal is CPP underneath Python for actual game scripting.
2) Any alternatives to Blend, VS, Unity, or Unreal? (apart from building my own equivalents of these, which I have not spare time to do)

Any suggestions will be greatly appreciated.
 
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jsantos
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Re: Absolute Beginner with NoesisGUI but some coding experience

08 Mar 2022, 15:03

1) Almost all examples available in the C++ SDK are integrated with Blend. That's definitely a good starting point.
2) Long term we are working on our own editor, a Blend alternative entirely created with NoesisGUI. Meanwhile, you won't find anything better than Blend.
 
C-Research
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Joined: 07 Mar 2022, 23:37

Re: Absolute Beginner with NoesisGUI but some coding experience

08 Mar 2022, 20:42

jsantos,
I don't want to foul this installation. The Noesis windows downloader put the zipped folder in some tmp folder. There must be an automatic detection purpose for it being in tmp. I assume that I can use Blend to extract it into Blend, but have not found the button function. It is the tmp folder that confused me. I have not seen an installation with that in a very long time and I do not remember the protocol for handling installation of such a package in Windows OS (about 15 years since I worked at this level on Windows OS tasks).

I suppose I could copy the zipped folder, extract the original and look inside. I am sure I will learn something from it.

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