Camera Stacking and Noesis Blur Question
Hey guys --
I forget if I have asked this before. Is it possible to apply a blur effect which uses a camera's existing output? i.e. Example:

Thank you!
I forget if I have asked this before. Is it possible to apply a blur effect which uses a camera's existing output? i.e. Example:

Thank you!
Re: Camera Stacking and Noesis Blur Question
Yes, you need to render the camera into a texture and then use that texture in XAML to apply the blur.
If the render output has transparency, you need to premultiply the alpha. We know this is inconvenient and must be fixed in the future,
If the render output has transparency, you need to premultiply the alpha. We know this is inconvenient and must be fixed in the future,
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