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Ismael_aheartful
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Joined: 16 Aug 2021, 15:22

Unity InputActionTrigger not working

04 Apr 2023, 16:40

I'm trying to implement the input with the last version of Noesis in Unity using the new Input System (with the last version of Noesis.GUi.Extensions in our WPF project). However when using in WPF 'noesis:InputActionTrigger' as an interaction trigger, the console in Unity shows this:
Unknown element type 'noesis:InputActionTrigger'
The interaction trigger 'noesis:GamepadTrigger' works, but it seems be only accepting a button already defined in the 'GamepadButton' enum, and cannot be assigned with the name of actions corresponding to a custom InputActionsAsset for our game.

Is 'noesis:InputActionTrigger' not supported in Unity yet? Or am I wrongly approaching 'GamepadTrigger'?
 
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jsantos
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Re: Unity InputActionTrigger not working

05 Apr 2023, 14:07

InputActionTrigger is only implemented in Unreal, we had plans for having this in 3.2.0 but unfortunately we didn't have time.

Could you please report this in the tracker?
 
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Ismael_aheartful
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Joined: 16 Aug 2021, 15:22

Re: Unity InputActionTrigger not working

13 Apr 2023, 13:51

Sorry for the delay.
Yes, I'll add it to the tracker now, thanks!

I feel like is something important for this version in Unity, with the new Input Sytem being action driven. Being constrained by a predefined set of actions can limit the implementation in some cases for the potential of the Input System.

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