How to integrate Noesis sample code into large MFC Game Legacy system?
Hi friends,
I am new to Noesis and donot know How to integrate Noesis sample code into our large MFC Game Legacy system?
Because our legacy MFC game is very large, it is not easy to find Main.cpp and MainWindow as in the Hello world Sample code of Noesis.
For now, I just want to change our legacy game's Font and resolution setting selection with those of Noesis.
Your earliest reply will be highly appreciated!
Thanks!
I am new to Noesis and donot know How to integrate Noesis sample code into our large MFC Game Legacy system?
Because our legacy MFC game is very large, it is not easy to find Main.cpp and MainWindow as in the Hello world Sample code of Noesis.
For now, I just want to change our legacy game's Font and resolution setting selection with those of Noesis.
Your earliest reply will be highly appreciated!
Thanks!
Re: How to integrate Noesis sample code into large MFC Game Legacy system?
I recommend reading the Integration Tutorial. You can start with IntegrationGLUT, a very simple integration example, and use it as a foundation to build your own integration.
Re: How to integrate Noesis sample code into large MFC Game Legacy system?
thanks!
And now I want to load the Menu 3D project of the Noesis GUI Sample code behind the Splash screen of our original large-scale MFC Game (it is better to start the Menu 3D project window by an independent Window instead of embedding it into the interface of the starter page of our original MFC game).
what is the better way to integrate it?
And now I want to load the Menu 3D project of the Noesis GUI Sample code behind the Splash screen of our original large-scale MFC Game (it is better to start the Menu 3D project window by an independent Window instead of embedding it into the interface of the starter page of our original MFC game).
what is the better way to integrate it?
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