RisingSunStudios
Topic Author
Posts: 21
Joined: 12 Apr 2020, 09:56

Constant crashes in Unity 6 (6000.0.44f1)

12 May 2025, 20:03

Hey,

I'm getting constant crashes in Unity 6 when either recompiling scripts or entering play mode. It will reloaded once, maybe twice, and then crashes consistently.
This is with NoesisGUI 3.2.7.

I have tried with previous versions of Unity and several different projects and all crash the same. I'm not able to attach the log or crash dump file.
Asset Pipeline Refresh (id=ea87f6227fafc7c42ae49fa65ecafdb9): Total: 0.011 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
SpriteAtlasPacking completed in 0.010084 sec
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly

=================================================================
	Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================

=================================================================
	Managed Stacktrace:
=================================================================
	  at <unknown> <0xffffffff>
	  at Noesis.Extend:Noesis_ClearExtendTypes <0x000b2>
	  at Noesis.Extend:Shutdown <0x00d5a>
	  at Noesis.Extend:OnDomainUnload <0x00082>
	  at <Module>:invoke_void_object_EventArgs <0x002d4>
	  at System.AppDomain:DoDomainUnload <0x00099>
	  at System.Object:runtime_invoke_void__this__ <0x00187>
=================================================================
 
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jsantos
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Re: Constant crashes in Unity 6 (6000.0.44f1)

13 May 2025, 11:53

Thanks for the ticket #4157. Let's continue the conversation there.

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