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- a.lashkevich
- Posts: 21
- Joined:
noesis studio improvements
Hello Noesis team.
Could you please answer, is it possible to add such functionality in noesis studio?
1) We want to use own custom components/converters with noesis studio without rebuilding studio from sources.
Maybe you can give us opporunity to connect noesis studio to our lsp server? Or maybe we can use our dll?
2) We want to have ability to insert one usercontrol into another. Right now it can be done only by templates but for that we need to "include" link on such usercontrol into main file. In case if we want insert on of dozens controls, it could be a problem. Also it is can't be done if we want to bind path to xaml from code. May be you can add some control for loading xaml by filepath? Something like <XamlLoader Source="{Binding FilePath}" DataContext="{Binding Content}">. I see that you have "component" control but it doesn't work right now.
3) Could you please add support UTF-8 for non latin languages? for example if I add text block with armenian "hello." - Բարեւ., they will be converted into <TextBlock Text="Բարեւ." />, but if I open xaml by notepad and replace symbols into "Բարեւ." and reload xaml into noesis studio it will be displayed correctly in noesis studio and in notepad.
Could you please answer, is it possible to add such functionality in noesis studio?
1) We want to use own custom components/converters with noesis studio without rebuilding studio from sources.
Maybe you can give us opporunity to connect noesis studio to our lsp server? Or maybe we can use our dll?
2) We want to have ability to insert one usercontrol into another. Right now it can be done only by templates but for that we need to "include" link on such usercontrol into main file. In case if we want insert on of dozens controls, it could be a problem. Also it is can't be done if we want to bind path to xaml from code. May be you can add some control for loading xaml by filepath? Something like <XamlLoader Source="{Binding FilePath}" DataContext="{Binding Content}">. I see that you have "component" control but it doesn't work right now.
3) Could you please add support UTF-8 for non latin languages? for example if I add text block with armenian "hello." - Բարեւ., they will be converted into <TextBlock Text="Բարեւ." />, but if I open xaml by notepad and replace symbols into "Բարեւ." and reload xaml into noesis studio it will be displayed correctly in noesis studio and in notepad.
Re: noesis studio improvements
Hello!
Thanks!
Currently, the only available option is to build Studio from source. This limitation will be addressed once Studio is integrated into the SDK and the Unity/Unreal plugins. We are actively working on this.1) We want to use own custom components/converters with noesis studio without rebuilding studio from sources.
Maybe you can give us opporunity to connect noesis studio to our lsp server? Or maybe we can use our dll?
Embedding UserControls as described depends on the resolution of point 1. While the Component control is intended to provide the functionality you're looking for, it is not yet supported in the stable runtime. We're working to make it available soon.2) We want to have ability to insert one usercontrol into another. Right now it can be done only by templates but for that we need to "include" link on such usercontrol into main file. In case if we want insert on of dozens controls, it could be a problem. Also it is can't be done if we want to bind path to xaml from code. May be you can add some control for loading xaml by filepath? Something like <XamlLoader Source="{Binding FilePath}" DataContext="{Binding Content}">. I see that you have "component" control but it doesn't work right now.
This is a known bug that needs to be addressed. Could you please submit a ticket so we can track and resolve it?3) Could you please add support UTF-8 for non latin languages? for example if I add text block with armenian "hello." - Բարեւ., they will be converted into <TextBlock Text="Բարեւ." />, but if I open xaml by notepad and replace symbols into "Բարեւ." and reload xaml into noesis studio it will be displayed correctly in noesis studio and in notepad.
Thanks!
Re: noesis studio improvements
It is already reported https://www.noesisengine.com/bugs/view.php?id=4001This is a known bug that needs to be addressed. Could you please submit a ticket so we can track and resolve it?3) Could you please add support UTF-8 for non latin languages? for example if I add text block with armenian "hello." - Բարեւ., they will be converted into <TextBlock Text="Բարեւ." />, but if I open xaml by notepad and replace symbols into "Բարեւ." and reload xaml into noesis studio it will be displayed correctly in noesis studio and in notepad.
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- garethrobinson
- Posts: 11
- Joined:
Re: noesis studio improvements
Good to know that this is being worked on, it's a big limitation currently that limits how far you can go with making Studio a proper wysiwyg editor for your interfaces.Currently, the only available option is to build Studio from source. This limitation will be addressed once Studio is integrated into the SDK and the Unity/Unreal plugins. We are actively working on this.
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- a.lashkevich
- Posts: 21
- Joined:
Re: noesis studio improvements
could you please share information when are you planning to add functional from noesis studio in SDK? some controls like 'component' or radial controls or MathConverter for example?
Re: noesis studio improvements
We're preparing a beta SDK that includes all of this. If you need it urgently, please let us know privately, and we'll share instructions on how to access it in the source code.
Re: noesis studio improvements
Hi,We're preparing a beta SDK that includes all of this. If you need it urgently, please let us know privately, and we'll share instructions on how to access it in the source code.
could you please provide us with instructions on how to access it in the source code? We are evaluating which UI middleware to use in our next project, and adding custom components is essential for us.
Re: noesis studio improvements
We have released Noesis Studio for Unity, which supports extensions.
Next is Unreal and C++ SDK. We are working on it.
Next is Unreal and C++ SDK. We are working on it.
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- d.shevchik
- Posts: 1
- Joined:
Re: noesis studio improvements
Hi,
Any ETA regarding Noesis C++ SDK with Studio so we could get functional parity?
Regards,
Dmitry
Any ETA regarding Noesis C++ SDK with Studio so we could get functional parity?
Regards,
Dmitry
Regards,
--
Dmitry Shevchik
CTO of Blackhub Games
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Dmitry Shevchik
CTO of Blackhub Games
Re: noesis studio improvements
It is coming after the release of 3.2.11 (hopefully this week).
Thanks for your patience!
Thanks for your patience!
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