Issues with Gamepad Navigation & Button Input
I've done my best to follow the instructions here: https://www.noesisengine.com/docs/Gui.C ... ml#gamepad for setting up Gamepad input in Unreal. So far I can navigate menus and see that elements that show proper focus, but tapping a button doesn't appear to pass the input to the button elements. The closest I can get is below; however this will execute regardless if the element is in focus or not, which is not the behaviour I want.
Code: Select all
<Button Content="START GAMEPLAY LEVEL"
Command="{Binding GameplayLevelCommand}"
Margin="0,12,0,0">
<b:Interaction.Triggers>
<noesis:EnhancedInputActionTrigger Action="/Input/Actions/IA_Activate" TriggerEvent="Triggered" ActiveOnFocus="True">
<b:InvokeCommandAction Command="{Binding GameplayLevelCommand}" />
</noesis:EnhancedInputActionTrigger>
</b:Interaction.Triggers>
</Button>
Zhymon | DevOps Eng. by ☀️ |IndieDev by 🌙
https://bsky.app/profile/zhymon.bsky.social| DevBlog @ https://swrm.link/project-24
https://bsky.app/profile/zhymon.bsky.social| DevBlog @ https://swrm.link/project-24
Who is online
Users browsing this forum: No registered users and 3 guests