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Zhymon
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Posts: 14
Joined: 15 Jun 2017, 15:11

Issues with Gamepad Navigation & Button Input

09 Oct 2025, 22:30

I've done my best to follow the instructions here: https://www.noesisengine.com/docs/Gui.C ... ml#gamepad for setting up Gamepad input in Unreal. So far I can navigate menus and see that elements that show proper focus, but tapping a button doesn't appear to pass the input to the button elements. The closest I can get is below; however this will execute regardless if the element is in focus or not, which is not the behaviour I want.
<Button Content="START GAMEPLAY LEVEL"
   Command="{Binding GameplayLevelCommand}"
   Margin="0,12,0,0">
       <b:Interaction.Triggers>
		<noesis:EnhancedInputActionTrigger Action="/Input/Actions/IA_Activate" TriggerEvent="Triggered" ActiveOnFocus="True">
			<b:InvokeCommandAction Command="{Binding GameplayLevelCommand}" />
	          </noesis:EnhancedInputActionTrigger>
	</b:Interaction.Triggers>
</Button>
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