BrandonReinhart
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Posts: 29
Joined: 10 Jan 2025, 17:02

No spirv for noesis shaders on Linux.

25 Nov 2025, 19:13

I bugged this here: https://www.noesisengine.com/bugs/view.php?id=4578

Vulkan on Linux works great, btw. I have bugged a couple issues with the shader tools chain.

- shader compiler needs +x
- shader paths have incorrect slash direction
- no spirv

I've fixed these locally and the shaders work, so its just some minor oversights. Probably need a test chain for vulkan shaders!
 
BrandonReinhart
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Posts: 29
Joined: 10 Jan 2025, 17:02

Re: No spirv for noesis shaders on Linux.

25 Nov 2025, 19:15

Also, I noticed that it SEEMS like if I edit a noesisbrush, Unity doesn't re-import it automagically. Pretty sure this is a feature that can be added to the noesis brush importer.
 
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jsantos
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Re: No spirv for noesis shaders on Linux.

25 Nov 2025, 19:21

Thanks for the reports, Brandon. I will make sure this is fixed in the next version.
Also, I noticed that it SEEMS like if I edit a noesisbrush, Unity doesn't re-import it automagically. Pretty sure this is a feature that can be added to the noesis brush importer.
You mean it is not reloading while in Play mode, right? (This is expected, it’s not implemented.)

However, the asset should be re-imported automatically each time you modify the shader source code, so the next time you hit Play, it should use the latest version of the shader.

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