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- BrandonReinhart
- Posts: 29
- Joined:
No spirv for noesis shaders on Linux.
I bugged this here: https://www.noesisengine.com/bugs/view.php?id=4578
Vulkan on Linux works great, btw. I have bugged a couple issues with the shader tools chain.
- shader compiler needs +x
- shader paths have incorrect slash direction
- no spirv
I've fixed these locally and the shaders work, so its just some minor oversights. Probably need a test chain for vulkan shaders!
Vulkan on Linux works great, btw. I have bugged a couple issues with the shader tools chain.
- shader compiler needs +x
- shader paths have incorrect slash direction
- no spirv
I've fixed these locally and the shaders work, so its just some minor oversights. Probably need a test chain for vulkan shaders!
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- BrandonReinhart
- Posts: 29
- Joined:
Re: No spirv for noesis shaders on Linux.
Also, I noticed that it SEEMS like if I edit a noesisbrush, Unity doesn't re-import it automagically. Pretty sure this is a feature that can be added to the noesis brush importer.
Re: No spirv for noesis shaders on Linux.
Thanks for the reports, Brandon. I will make sure this is fixed in the next version.
However, the asset should be re-imported automatically each time you modify the shader source code, so the next time you hit Play, it should use the latest version of the shader.
You mean it is not reloading while in Play mode, right? (This is expected, it’s not implemented.)Also, I noticed that it SEEMS like if I edit a noesisbrush, Unity doesn't re-import it automagically. Pretty sure this is a feature that can be added to the noesis brush importer.
However, the asset should be re-imported automatically each time you modify the shader source code, so the next time you hit Play, it should use the latest version of the shader.
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