[Unreal] Adding a supported Type without using a Converter (FGameplayTag for example)
Hello!
I would like to know if there is a way to map a default conversion for FGameplayTag so I can bind it and avoid using converters that would just be using "ToString()".
For now I have an alternative of marking a : UFUNCTION() FString GetMyTagAsString() with an extra notify that says that the tag as string changed but it's a bit boiler plate for one core type of Unreal.
Thank you!
I would like to know if there is a way to map a default conversion for FGameplayTag so I can bind it and avoid using converters that would just be using "ToString()".
For now I have an alternative of marking a : UFUNCTION() FString GetMyTagAsString() with an extra notify that says that the tag as string changed but it's a bit boiler plate for one core type of Unreal.
Thank you!
Re: [Unreal] Adding a supported Type without using a Converter (FGameplayTag for example)
Hi,
Sorry for the late reply. It can't be done automatically, since there's no way to dinamically call ToString on totally unrelated structs, but I've been working on a function to register the ones you're interested in and do the ToString conversion for those.
In the meantime, could you create a ticket for this issue?
Thank you!
Sorry for the late reply. It can't be done automatically, since there's no way to dinamically call ToString on totally unrelated structs, but I've been working on a function to register the ones you're interested in and do the ToString conversion for those.
In the meantime, could you create a ticket for this issue?
Thank you!
Re: [Unreal] Adding a supported Type without using a Converter (FGameplayTag for example)
Hello hcpizzi,
I have created that feature request ticket : https://www.noesisengine.com/bugs/view.php?id=4857
I have created that feature request ticket : https://www.noesisengine.com/bugs/view.php?id=4857
Re: [Unreal] Adding a supported Type without using a Converter (FGameplayTag for example)
Thanks for the report!
Who is online
Users browsing this forum: No registered users and 2 guests