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jinfox
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Posts: 69
Joined: 06 Apr 2019, 00:11

[Unreal] Adding a supported Type without using a Converter (FGameplayTag for example)

20 Feb 2026, 14:37

Hello!
I would like to know if there is a way to map a default conversion for FGameplayTag so I can bind it and avoid using converters that would just be using "ToString()".
For now I have an alternative of marking a : UFUNCTION() FString GetMyTagAsString() with an extra notify that says that the tag as string changed but it's a bit boiler plate for one core type of Unreal.
Thank you!
 
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hcpizzi
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Joined: 09 Feb 2012, 12:40

Re: [Unreal] Adding a supported Type without using a Converter (FGameplayTag for example)

02 Mar 2026, 20:30

Hi,

Sorry for the late reply. It can't be done automatically, since there's no way to dinamically call ToString on totally unrelated structs, but I've been working on a function to register the ones you're interested in and do the ToString conversion for those.

In the meantime, could you create a ticket for this issue?

Thank you!
 
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jinfox
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Posts: 69
Joined: 06 Apr 2019, 00:11

Re: [Unreal] Adding a supported Type without using a Converter (FGameplayTag for example)

04 Mar 2026, 12:27

Hello hcpizzi,

I have created that feature request ticket : https://www.noesisengine.com/bugs/view.php?id=4857
 
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jsantos
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Re: [Unreal] Adding a supported Type without using a Converter (FGameplayTag for example)

09 Mar 2026, 12:44

Thanks for the report!

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