Stencil Masks limit
Hi!
Can you advice what number of Stencil Masks is acceptable?
The reason I ask is that after upgrading from 3.2.8 to 3.2.12 we've noticed that some TextBlocks on ingame HUD are flickering when their value changes. I suspect it may be somehow related to the complexity of the screen. Maybe it is not even related to stencil, but I noticed the inspector shows quite high value of 60+ and want to be sure that we are not over some limit.
Can you advice what number of Stencil Masks is acceptable?
The reason I ask is that after upgrading from 3.2.8 to 3.2.12 we've noticed that some TextBlocks on ingame HUD are flickering when their value changes. I suspect it may be somehow related to the complexity of the screen. Maybe it is not even related to stencil, but I noticed the inspector shows quite high value of 60+ and want to be sure that we are not over some limit.
Re: Stencil Masks limit
The number of nested masks is limited to 256.
However, there was an issue in 3.2.12 regarding flickering elements. Please upgrade to 3.2.13, this should be fixed.
However, there was an issue in 3.2.12 regarding flickering elements. Please upgrade to 3.2.13, this should be fixed.
Re: Stencil Masks limit
Thanks.
Tried 3.2.13, unfortunately still got flickering. I found that the flicker begins after I add any element to adorner layer, and persists even if I remove that element. So far my workaround is to simply set adorner layer's Visibility to Collapsed when it is not in use and it helps, but definetely something is not right.
Tried 3.2.13, unfortunately still got flickering. I found that the flicker begins after I add any element to adorner layer, and persists even if I remove that element. So far my workaround is to simply set adorner layer's Visibility to Collapsed when it is not in use and it helps, but definetely something is not right.
Re: Stencil Masks limit
There’s definitely something wrong here, could you please help with the following?
- Create a ticket for this issue
- If possible, capture both a good and a bad frame using RenderDoc
- Let us know if you have an idea of which version this issue started occurring in
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