Re: Path/SVG quality using C# DX11 renderer
Will do, thanks.
Re: Path/SVG quality using C# DX11 renderer
We have released a new version of the C# SDK in sync with 1.2.6. Link is available in the downloads thread.
Re: Path/SVG quality using C# DX11 renderer
The 1.2.6 C# SDK release is fantastic, thank you. I managed to enable MSAA so didn't need PPA, but the release fixed all of my other issues.
The integration on Noesis into the Xenko still needs a lot of work, I am using Gamma color space and it only support DX11, but it is good enough for me to work with for now (I need to focus on pushing the game forward for a while).
Here is the Engineering UI running in Xenko:
http://i.imgur.com/NmlLA06.png
Thanks for all your help.
The integration on Noesis into the Xenko still needs a lot of work, I am using Gamma color space and it only support DX11, but it is good enough for me to work with for now (I need to focus on pushing the game forward for a while).
Here is the Engineering UI running in Xenko:
http://i.imgur.com/NmlLA06.png
Thanks for all your help.
Re: Path/SVG quality using C# DX11 renderer
Amazing! Marking this as solved.
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