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- Yolkin Games
- Posts: 14
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Re: MacOS version of Noesis Studio
My assumption was that Noesis studio app doesnt work on MacOS, but the game would still build and load on MacOS. This is false, right? MacOS unity plugin 3.2 is incompatible with code written for unity plugin 4.0?
Is it possible to get a beta unity plugin for macos for 4.0, please? I only need the game to compile on mac, I won;t do anything with noesis there...
Is it possible to get a beta unity plugin for macos for 4.0, please? I only need the game to compile on mac, I won;t do anything with noesis there...
Re: MacOS version of Noesis Studio
The current beta of Noesis 4.0 with Studio for Unity is only available for Windows x86_64. The team is working to support the rest of platforms in upcoming releases.
If you don’t use Components (other extensions, such as MathConverter, include source code that you can copy into your project), the Unity plugin 3.2 is compatible.
If you don’t use Components (other extensions, such as MathConverter, include source code that you can copy into your project), the Unity plugin 3.2 is compatible.
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- Yolkin Games
- Posts: 14
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Re: MacOS version of Noesis Studio
I do use components actually, thought it was kind of a big deal in Noesis. I can downgrade them to UserControl + LoadComponent() obv, just hoped I wouldn't have to. But ok.
Re: MacOS version of Noesis Studio
Based on feedback from several clients, we are currently re-evaluating whether Components were a good idea, as there is significant overlap with what Templates offer. We are now considering adding dynamic properties to Templates (similar to those in Components), which would provide a broader range of possibilities compared to Components. After that, we will need to decide whether to deprecate Components or keep them.
I would love to hear your thoughts on this, please share your feedback in a new thread. Thank you!
I would love to hear your thoughts on this, please share your feedback in a new thread. Thank you!
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