Multi Display app in Unity
Hi,
I'm working an app that have multiple UIs, each displayed on different window/monitor. I'm trying to use Noesis for that - but seems like app is getting a proper mouse input from main display only.
Can Noesis be used in Unity on multiple displays?
I'm working an app that have multiple UIs, each displayed on different window/monitor. I'm trying to use Noesis for that - but seems like app is getting a proper mouse input from main display only.
Can Noesis be used in Unity on multiple displays?
Re: Multi Display app in Unity
Yes, it should but this is something we probably never verified in Unity. You are talking about a single window that spans several monitors right?
Re: Multi Display app in Unity
No, I mean the app that has multiple windows, each with own camera (Target Display setting at the bottom of the image below)You are talking about a single window that spans several monitors right?

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sfernandez
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Re: Multi Display app in Unity
Are you using the Camera Overlay mode or the Render Texture mode?
We use UnityEngine.Event.mousePosition and UnityEngine.Screen.height information to calculate the coordinates inside the screen.
You can see the script code at Assets/NoesisGUI/Plugins/NoesisView.cs : ProjectPointer method.
Could you please print the values that are received from Display2 in the ev.mousePosition, and also the Screen dimensions?
Thanks for your feedback.
We use UnityEngine.Event.mousePosition and UnityEngine.Screen.height information to calculate the coordinates inside the screen.
You can see the script code at Assets/NoesisGUI/Plugins/NoesisView.cs : ProjectPointer method.
Could you please print the values that are received from Display2 in the ev.mousePosition, and also the Screen dimensions?
Thanks for your feedback.
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