Re: [BETA] NoesisGUI v2.2.0b8
Upgraded beta7 -> beta8, so far so good. Thanks for the updates!
Re: [BETA] NoesisGUI v2.2.0b10
Version 2.2.0b9
- Enhancement C++ SDK Blend projects are now included in samples solution.
- Enhancement Added new Noesis.GUI.Extensions NuGet package to use in WPF/Blend projects.
Re: [BETA] NoesisGUI v2.2.0b10
Version 2.2.0b10
- Enhancement C++ GetName and GetOwnerType removed from ICommand.
- Enhancement C# Improvements to Drag and Drop API.
- Enhancement Improvements to DataBinding, CustomControl and Commands tutorials.
Re: [BETA] NoesisGUI v2.2.0b10
For now the new beta works very well for our project :).
I wanted to know on which platforms are implemented the system fonts?
Thanks
I wanted to know on which platforms are implemented the system fonts?
Thanks
Re: [BETA] NoesisGUI v2.2.0b10
Thanks for your feedback Ivan!
System fonts are implemented in Windows, macOS, Linux, iOS and Android.I wanted to know on which platforms are implemented the system fonts?
Re: [BETA] NoesisGUI v2.2.0b10
On windows the system fonts are working fine but on OSX it could not find the Arial font.
I will check it once again to see if this is due to some other problem and will let you know.
I will check it once again to see if this is due to some other problem and will let you know.
Re: [BETA] NoesisGUI v2.2.0b10
In macOS we are scanning the /System/Library/Fonts folder. Maybe that's not enough
Code: Select all
#elif defined(NS_PLATFORM_OSX)
DIR* dir = opendir("/System/Library/Fonts");
if (dir != 0)
{
dirent* entry = readdir(dir);
while (entry != 0)
{
if (!String::Equals(entry->d_name, ".") && !String::Equals(entry->d_name, ".."))
{
RegisterFont(nullptr, entry->d_name);
}
entry = readdir(dir);
}
closedir(dir);
}
Re: [RC] NoesisGUI v2.2.0rc1
Version 2.2.0rc1
- Enhancement Support for connecting XInput controllers in any port.
- Enhancement ScrollViewer inside TextBox, PasswordBox and ComboBox no longer Focusable in our default theme.
- Fixed Key modifiers not accurate when clicking on inactivate window (#1418).
- Fixed ScrollViewer not overriding IsTabStop to false as in WPF.
- Fixed C# EmbeddedFontProvider failing in Android for fonts placed inside folders.
- Fixed Clicking on TextBox not opening virtual keyboard when received focus from gamepad.
- Fixed Weird focusing on TabControl (#1121).
- Fixed Improved TabControl gamepad navigation.
- Fixed ScrollViewer not getting focus when clicked.
Re: [RC] NoesisGUI v2.2.0rc1
Hi,
I have just checked and it seems that some fonts, for example Arial is located in the /Library/Fonts folder.
Would it be a problem to also this folder in the search for system fonts?
I have just checked and it seems that some fonts, for example Arial is located in the /Library/Fonts folder.
Would it be a problem to also this folder in the search for system fonts?
Re: [RC] NoesisGUI v2.2.0rc1
Implemented in rc2 (building right now)Would it be a problem to also this folder in the search for system fonts?
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