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Thank you! (BackgroundBlur)

Posted: 16 Dec 2022, 22:07
by stonstad
This capability looks amazing! (https://github.com/Noesis/Tutorials/tre ... groundBlur) Thank you! I can't wait to try it!

Re: Thank you! (BackgroundBlur)

Posted: 19 Dec 2022, 17:27
by stonstad
The background blur sample shows a simple use case. I am very impressed by the vector graphics shown in the example (https://github.com/Noesis/Tutorials/tre ... groundBlur) -- would you be willing to show how this was accomplished?

Thanks,
Shaun

Re: Thank you! (BackgroundBlur)

Posted: 19 Dec 2022, 22:13
by maherne
Thanks for your kind words, we love this feature too.

The full example, as it appears in the screenshot, is contained in the C++ folder within the BackgroundBlur sample: https://github.com/Noesis/Tutorials/tre ... ur/C%2B%2B

You can also find the sample in the 3.2 beta SDK, it can be run by loading the SDK\Build\NoesisGUI-win-x86_64.sln solution.

Re: Thank you! (BackgroundBlur)

Posted: 20 Dec 2022, 17:08
by jsantos
There is a important detail regarding BackgroundBlur. If you want to apply the effect to the 3D-scene then you need to manually grab the content and store it in a RenderTarget. We have implemented a Markup for Unreal that automatillcally does the grabbing and we are working on a similar thing for Unity (URP and HDRP).

Re: Thank you! (BackgroundBlur)

Posted: 20 Dec 2022, 20:40
by stonstad
Thank you!