Thank you! (BackgroundBlur)
This capability looks amazing! (https://github.com/Noesis/Tutorials/tre ... groundBlur) Thank you! I can't wait to try it!
Re: Thank you! (BackgroundBlur)
The background blur sample shows a simple use case. I am very impressed by the vector graphics shown in the example (https://github.com/Noesis/Tutorials/tre ... groundBlur) -- would you be willing to show how this was accomplished?
Thanks,
Shaun
Thanks,
Shaun
Re: Thank you! (BackgroundBlur)
Thanks for your kind words, we love this feature too.
The full example, as it appears in the screenshot, is contained in the C++ folder within the BackgroundBlur sample: https://github.com/Noesis/Tutorials/tre ... ur/C%2B%2B
You can also find the sample in the 3.2 beta SDK, it can be run by loading the SDK\Build\NoesisGUI-win-x86_64.sln solution.
The full example, as it appears in the screenshot, is contained in the C++ folder within the BackgroundBlur sample: https://github.com/Noesis/Tutorials/tre ... ur/C%2B%2B
You can also find the sample in the 3.2 beta SDK, it can be run by loading the SDK\Build\NoesisGUI-win-x86_64.sln solution.
Re: Thank you! (BackgroundBlur)
There is a important detail regarding BackgroundBlur. If you want to apply the effect to the 3D-scene then you need to manually grab the content and store it in a RenderTarget. We have implemented a Markup for Unreal that automatillcally does the grabbing and we are working on a similar thing for Unity (URP and HDRP).
Re: Thank you! (BackgroundBlur)
Thank you!
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