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jsantos
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[Release Candidate] NoesisGUI v3.2

16 Dec 2022, 17:12

πŸ“„ CHANGELOG

πŸ”— Visual Studio Code extension

πŸ”— NoesisGUI-ManagedSDK-3.2.0rc2-Indie.zip

πŸ”— NoesisGUI-NativeSDK-win-3.2.0rc2-Indie.zip
πŸ”— NoesisGUI-NativeSDK-macOS-3.2.0rc2-Indie.zip
πŸ”— NoesisGUI-NativeSDK-linux-3.2.0rc2-Indie.zip

Platforms included in C++ SDK:
  • Windows (x86, x86_64)
  • UWP (x86_64)
  • iOS (arm, arm64)
  • macOS (x86_64, arm64)
  • WebGL (wasm)
  • Android (arm, arm64, x86, x86_64)
  • Linux (x86_64, arm, arm64)
πŸ”— NoesisGUI-Unity-3.2.0rc2-Indie.zip

Platforms included in Unity Package:
  • Windows (x86, x86_64)
  • UWP (x86_64)
  • iOS (arm, arm64)
  • tvOS (arm64)
  • macOS (x86_64, arm64)
  • WebGL (wasm)
  • Android (arm, arm64)
  • Linux (x86_64)
πŸ”— NoesisGUI-UE5.1-3.2.0rc2-Indie.zip

Platforms included in Unreal plugin:
  • Windows (x86_64)
  • iOS (arm, arm64)
  • macOS (x86_64, arm64)
  • WebGL (wasm)
  • Android (arm, arm64, x86, x86_64)
  • Linux (x86_64)
Consoles and Symbols available in private downloads for PRO users.
 
samc
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Re: [Beta] NoesisGUI v3.2

04 Jan 2023, 19:08

Any ideas when we might see those Unity/Unreal betas? :D

sam
 
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Re: [Beta] NoesisGUI v3.2

05 Jan 2023, 00:00

Hey Sam, Beta 2 will include all platforms (not Unity or Unreal) and Beta 3 will bring Unity and Unreal.

Beta 3 should be available during January, but if there is something you want to experiment with we can prepare a preview of the Beta for your team (a beta of a beta... :D)
 
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jsantos
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Re: [Beta 2] NoesisGUI v3.2

02 Feb 2023, 18:40

Beta 2 released
  • Feature Inspector and VSCode extension are now available for macOS (#1894).
  • Enhancement New Tic-Tac-Toe example.
  • Enhancement New Localization tutorial.
  • Enhancement Implemented Pipeline library for D3D12 renderer.
  • Enhancement Vulkan renderer improvements:
    • Added support for Android.
    • DescriptorSet bindings packed to avoid holes (better performance).
    • Descriptor cache was not correct and was causing glitches in a few drivers.
    • Incorrect layout transitions was causing full clears to our render targets.
    • Implemented Pipeline Derivatives.
    • Improved performance of offscreens having a VkRenderPass per tile.
  • Enhancement Uri changes:
    • Added GetScheme() to return scheme part of the URI (pack, file, http...).
    • IsAbsolute() only returns true for URIs with a scheme, the rest are considered relative.
    • GetPath() does not return the scheme, only the path part.
  • Fixed Path with Stretch=Fill not scaling correctly when available size is Infinity.
  • Fixed HitTest failing for Bezier and Arc strokes (#2060, #2468).
  • Fixed Crash destroying template with IsMouseOver triggers (#2475).
  • Fixed Binding converter errors not showing binding information (#2490).
  • Fixed LayoutUpdated was incorrectly reentering ProcessLayout (#2492).
  • Fixed Crash in TSF when collapsing focused TextBox (#2492).
 
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nadjibus
Posts: 33
Joined: 24 Feb 2022, 04:09

Re: [Beta 2] NoesisGUI v3.2

05 Feb 2023, 20:40

Congratulations on the release! v3.2 looks awesome, can't wait to try it out when Unity version is available :)
 
simonb
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Re: [Beta 2] NoesisGUI v3.2

08 Feb 2023, 12:11

HI guys any news on the Beta 3.2 Unity release?
 
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jsantos
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Re: [Beta 2] NoesisGUI v3.2

09 Feb 2023, 14:25

HI guys any news on the Beta 3.2 Unity release?
Next beta (in 1-2 weeks) will include Unity and Unreal.
 
simonb
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Re: [Beta 2] NoesisGUI v3.2

09 Feb 2023, 14:58

great news thanks
 
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jsantos
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Re: [Beta 3] NoesisGUI v3.2

22 Feb 2023, 18:46

Beta 3 released
  • Feature Unreal Unity Implemented support for World Space UI.
  • Feature Unreal Unity Implemented support for stereo rendering.
  • Feature Unreal Unity Added support for Rive assets.
  • Feature Unreal Unity Support for Visual Studio Code extension.
  • Feature Unity Added support for Vulkan renderer.
  • Feature Unity Implemented interactive XAML previews.
  • Enhancement Unity Legacy Input System is no longer necessary.
  • Enhancement Unreal Unity New World Space UI example.
  • Enhancement Added support for RiveControl listeners (#2504).
  • Fixed Unity Filtering of log messages in the render thread (#2509).
  • Fixed Unreal Using a MaterialInstanceDynamic doesn't render anything (#2510).
  • Fixed Unreal Added NoesisFindUObjectForComponent (#2282).
  • Fixed Unreal MediaPlayer keeps playing when removed from the scene until it's garbage collected (#2508).
  • Fixed Unreal NoesisSlateElement isn't being reset in TermInstance (#2481).
  • Fixed Unreal NoesisBlueprintCompiler doesn't implement GetBlueprintTypesForClass (#2488).
  • Fixed OnRender clip geometries not using current transform to calculate bounds.
  • Fixed Behaviors detached when associated object temporarily removed from visual tree (#2498).
  • Fixed NoesisViewEditor OnPreviewGUI null reference exception when no XAML selected (#2496).
  • Fixed Assert setting Header in HeaderedItemsControl with DataTrigger (#2494).
 
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jsantos
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Re: [Beta 4] NoesisGUI v3.2

27 Feb 2023, 18:34

Beta 4 released
  • Fixed Unity HDRP compiler errors.
  • Fixed Unity LangServer connection errors.
  • Fixed Unity Editor glitches when rendering previews.
  • Fixed Unity LangServer is now always connected and entering Play is not necessary.
  • Fixed Unreal Rive assets not showing Reimport options.
  • Enhancement Unreal Unity Updated Tic-Tac-Toe sample to the new design.

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