Looking for announced editor.
Hi,
A while back Noesis announced this up and coming editor for editing XAML/UI files, and it would go into beta at some point. But I can't for the love of me find where this was or how one could potentially get access to this. Any help would be apreciated.
A while back Noesis announced this up and coming editor for editing XAML/UI files, and it would go into beta at some point. But I can't for the love of me find where this was or how one could potentially get access to this. Any help would be apreciated.
Re: Looking for announced editor.
Hello,
We don't plan to have public releases of the Studio during this year. The team is working hard and we expect the first internal alphas (we are still deciding if this will be available only for PRO licensees or not) during this year.
This is a video (a bit old right now) we created for GDC.
We don't plan to have public releases of the Studio during this year. The team is working hard and we expect the first internal alphas (we are still deciding if this will be available only for PRO licensees or not) during this year.
This is a video (a bit old right now) we created for GDC.
Re: Looking for announced editor.
Is direct Unreal/Unity support planned with this editor? If you could click in the editor to create stuff like converters/code-behinds/behaviour/etc. and it would create all the needed boilerplate for your engine of choice automagically, that would be amazing.
I understand this is far into the future we're talking about.
I understand this is far into the future we're talking about.
Re: Looking for announced editor.
Amazing stuff, jsantos. I predict my game will be finally released before this goes public -- but know that I would have used this every day during the past few years.
Re: Looking for announced editor.
Not for the first versions, but yes, the Studio is planned to be embedded inside Unity and Unreal editors.Is direct Unreal/Unity support planned with this editor? If you could click in the editor to create stuff like converters/code-behinds/behaviour/etc. and it would create all the needed boilerplate for your engine of choice automagically, that would be amazing.
For automagically creating all the needed boilerplate, that's something we can already add to our Unity and Unreal plugins. Do you mind opening a new thread with ideas? After discussing we could create a ticket for this task.
Re: Looking for announced editor.
Thank you! And I hope you can use the Studio in your next game :)Amazing stuff, jsantos. I predict my game will be finally released before this goes public -- but know that I would have used this every day during the past few years.
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