Discrepancy in how paths are evaluated
Posted: 05 Aug 2023, 14:17
Hey, just wanted to see if this is expected behaviour, or should be reported as a bug,
Basically I noticed that there's a difference in how the arc command in the path markup syntax is handled. The sweetDirectionFlag seems to be inverted. I have a xamltoy attached. But also a screenshot from blend and the WPF app,
So this seems to render differently in Unity + XAML toy. I don't think it's unity specific but I left the tag there anyway.
Cheers!
David
Basically I noticed that there's a difference in how the arc command in the path markup syntax is handled. The sweetDirectionFlag seems to be inverted. I have a xamltoy attached. But also a screenshot from blend and the WPF app,
So this seems to render differently in Unity + XAML toy. I don't think it's unity specific but I left the tag there anyway.
Cheers!
David