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Discrepancy in how paths are evaluated

Posted: 05 Aug 2023, 14:17
by ARPP3
Hey, just wanted to see if this is expected behaviour, or should be reported as a bug,



Basically I noticed that there's a difference in how the arc command in the path markup syntax is handled. The sweetDirectionFlag seems to be inverted. I have a xamltoy attached. But also a screenshot from blend and the WPF app,
BlendVersion.png
BlendVersion.png (4.88 KiB) Viewed 3646 times
So this seems to render differently in Unity + XAML toy. I don't think it's unity specific but I left the tag there anyway.

Cheers!
David

Re: Discrepancy in how paths are evaluated

Posted: 05 Aug 2023, 17:56
by jsantos
This is unexpected and wrong. Could you please report it? Thank you!

Re: Discrepancy in how paths are evaluated

Posted: 05 Aug 2023, 18:05
by ARPP3
Thanks! Good to know,

Then, it's been reported here: https://www.noesisengine.com/bugs/view.php?id=2661

Cheers!

Re: Discrepancy in how paths are evaluated

Posted: 06 Aug 2023, 19:13
by sfernandez
Thanks for the report!