Discrepancy in how paths are evaluated
Hey, just wanted to see if this is expected behaviour, or should be reported as a bug,
Basically I noticed that there's a difference in how the arc command in the path markup syntax is handled. The sweetDirectionFlag seems to be inverted. I have a xamltoy attached. But also a screenshot from blend and the WPF app,
So this seems to render differently in Unity + XAML toy. I don't think it's unity specific but I left the tag there anyway.
Cheers!
David
Basically I noticed that there's a difference in how the arc command in the path markup syntax is handled. The sweetDirectionFlag seems to be inverted. I have a xamltoy attached. But also a screenshot from blend and the WPF app,
So this seems to render differently in Unity + XAML toy. I don't think it's unity specific but I left the tag there anyway.
Cheers!
David
Re: Discrepancy in how paths are evaluated
This is unexpected and wrong. Could you please report it? Thank you!
Re: Discrepancy in how paths are evaluated
Thanks! Good to know,
Then, it's been reported here: https://www.noesisengine.com/bugs/view.php?id=2661
Cheers!
Then, it's been reported here: https://www.noesisengine.com/bugs/view.php?id=2661
Cheers!
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sfernandez
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Re: Discrepancy in how paths are evaluated
Thanks for the report!
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