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ARPP3
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Posts: 26
Joined: 20 Jun 2023, 21:22

Discrepancy in how paths are evaluated

05 Aug 2023, 14:17

Hey, just wanted to see if this is expected behaviour, or should be reported as a bug,



Basically I noticed that there's a difference in how the arc command in the path markup syntax is handled. The sweetDirectionFlag seems to be inverted. I have a xamltoy attached. But also a screenshot from blend and the WPF app,
BlendVersion.png
BlendVersion.png (4.88 KiB) Viewed 3640 times
So this seems to render differently in Unity + XAML toy. I don't think it's unity specific but I left the tag there anyway.

Cheers!
David
 
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jsantos
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Joined: 20 Jan 2012, 17:18
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Re: Discrepancy in how paths are evaluated

05 Aug 2023, 17:56

This is unexpected and wrong. Could you please report it? Thank you!
 
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ARPP3
Topic Author
Posts: 26
Joined: 20 Jun 2023, 21:22

Re: Discrepancy in how paths are evaluated

05 Aug 2023, 18:05

Thanks! Good to know,

Then, it's been reported here: https://www.noesisengine.com/bugs/view.php?id=2661

Cheers!
 
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sfernandez
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Joined: 22 Dec 2011, 19:20

Re: Discrepancy in how paths are evaluated

06 Aug 2023, 19:13

Thanks for the report!

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