Jarryd
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Posts: 14
Joined: 05 Sep 2023, 07:25

Are Stroke and Stroke Thickness for Text done by the Noesis Rendering Engine?

05 Dec 2023, 02:19

G'day,

Noesis supports adding a stroke to Fonts, which is fantastic.

https://www.noesisengine.com/docs/Gui.C ... properties
viewtopic.php?t=1138

I have noesis integrated into a game, and currently use Blend to build the XAML.
I can use the attached dependency with Noesis.Extensions, to have XAML that compiles in Blend.

The preview does not show the outline. So does this mean that Noesis's rendering engine, with it's implementation of Font Rendering is responsible for this functioning?

I can use the Noesis Plugin for Visual studio code, to see the outline though.
 
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jsantos
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Re: Are Stroke and Stroke Thickness for Text done by the Noesis Rendering Engine?

05 Dec 2023, 10:04

Stroke in Text is one of the many extensions we added to WPF. Effectively this is part of our renderer architecture and you won't see the effect when using Blend. We are working on Noesis Studio to solve this.
 
Jarryd
Topic Author
Posts: 14
Joined: 05 Sep 2023, 07:25

Re: Are Stroke and Stroke Thickness for Text done by the Noesis Rendering Engine?

19 Jan 2024, 07:18

Thank you for clarifying this!

Noesis doesn't just have UWP features (FocusEngaged) but unique stuff, which is fantastic.

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