Crash: NoesisGUI-Unity-3.2.2-Indie crashes in Noesis.NoesisGUI_PINVOKE:TextBox_GetRangeBounds
Posted: 29 Dec 2023, 17:15
Basic information:
Windows 10
Unity 2022.2.19f1
NoesisGUI-Unity-3.2.2-Indie
Situation:
NoesisRootView
-> GalacticMarketView
-> Many MarketItemView
- the market item view represents a sellable item, so a row in the galactic market
- most of the time when I click on any textbox in the market item view:
- unity crashes
- the unity crash dialog opens
- it tells me it crashed at Noesis.TextBox:GetRangeBounds (see logs)
- there is nothing "fancy", just a few nested views and DataBindings, no code behind
- there seems to be a way to avoid the crash (click elsewhere, do something else before), because we once have been able to sell ingame, therefor to enter an amount in that view. We cannot recall what we did.
Reproduction:
- start the game
- switch to galatic market
- click into any of the 3 textboxes of MarketItemView in any row of the galactic market
=> crash
Attached Files:
- crashdump
- unity log
- Xaml of Market Item View
- Some screenshots for orientation
Is this related to issue2492? Is this a Noesis problem or am I doing something wrong here?
Windows 10
Unity 2022.2.19f1
NoesisGUI-Unity-3.2.2-Indie
Situation:
NoesisRootView
-> GalacticMarketView
-> Many MarketItemView
- the market item view represents a sellable item, so a row in the galactic market
- most of the time when I click on any textbox in the market item view:
- unity crashes
- the unity crash dialog opens
- it tells me it crashed at Noesis.TextBox:GetRangeBounds (see logs)
- there is nothing "fancy", just a few nested views and DataBindings, no code behind
- there seems to be a way to avoid the crash (click elsewhere, do something else before), because we once have been able to sell ingame, therefor to enter an amount in that view. We cannot recall what we did.
Reproduction:
- start the game
- switch to galatic market
- click into any of the 3 textboxes of MarketItemView in any row of the galactic market
=> crash
Attached Files:
- crashdump
- unity log
- Xaml of Market Item View
- Some screenshots for orientation
Is this related to issue2492? Is this a Noesis problem or am I doing something wrong here?