- David Jefferies
- Posts: 27
- Joined:
Unreal: NoesisGrabBackgroundImage
Hi, I've got a question from one of our rendering engineers:
"In Unreal Noesis clears the scene color alpha to 1 in NoesisGrabBackgroundImage before it renders the UI. I'd like it to clear to 0 for DLSS Frame Generation to work properly.
Is it safe to change the clear alpha value from 1 to 0? The UI seems to be fine with the change"
Re: Unreal: NoesisGrabBackgroundImage
If you modify this and you are using the BackgroundEffectBehavior to blur the background it won't work correctly.Is it safe to change the clear alpha value from 1 to 0? The UI seems to be fine with the change"
But, you are right, we shouldn't be modifying the alpha of the Unreal texture. Could you please create a ticket for this?
PS: In Unreal, it is BackgroundImage. You can see an example in the BackgroundBlur sample included in the plugin.
- David Jefferies
- Posts: 27
- Joined:
Re: Unreal: NoesisGrabBackgroundImage
thanks for the info - bug reported here: https://www.noesisengine.com/bugs/view.php?id=3214
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