Extending ComboBox
Posted: 07 Oct 2024, 07:27
In WPF I can extend control templates (like ComboBox). However, when I try extending ComboBox in Noesis, even when I declare identical comboboxes (Which appear identical in Blend), the extended combobox in Unity is just completely broken:

Left is the extended combobox that has no code, just inherits from Noesis.Combobox. While right is the default one.
I'm guessing that this is just not the intended workflow for Noesis? If I want to extend combobox I should be creating my own control and inheriting from ItemClass and essentially re-doing a lot of the default functionality?

Left is the extended combobox that has no code, just inherits from Noesis.Combobox. While right is the default one.
I'm guessing that this is just not the intended workflow for Noesis? If I want to extend combobox I should be creating my own control and inheriting from ItemClass and essentially re-doing a lot of the default functionality?