NoesisGUI+Unity+HDRP not showing up
Posted: 29 Nov 2024, 00:24
Hi guys, it's been almost two years since I had the pleasure to work with NoesisGUI, had to take some time off, that's why.
Now, today I tried to dive back into the fun stuff but somehow I can't make it work. Creating a vanilla 3D URP project and then importing the Hello World example works like a charm but unfortunately it doesn't at all using a vanilla 3D HDRP project. I tried many of them samples but to no avail. I do see a warning in Unity stating that NoesisGUI would be in trial mode which I guess is okay for now. (Btw I wasn't able to find any way to generate a new trial key anywhere, even the docs just say it's expected that I have one...)
Unity 6 (6000.0.23f1) <DX11> (not cloud connected)
HDRP 17.0.3
Win10 19045.5131
Am I doing anything wrong, am I missing anything? What else could I try?
_________________________
EDIT:
Okay, as I read the docs more thoroughly I came across the NoesisGUI + HDRP Rendering Pipeline again which addresses necessary steps in case the UI should be affected by PP. I didn't want that intentionally but gave it a try anyway and now it works, I see a nice NoesisGUI view and my test contents.
Maybe I misunderstood what has been written there but it was not quite clear that the Custom Pass Volume is always required.
Now, today I tried to dive back into the fun stuff but somehow I can't make it work. Creating a vanilla 3D URP project and then importing the Hello World example works like a charm but unfortunately it doesn't at all using a vanilla 3D HDRP project. I tried many of them samples but to no avail. I do see a warning in Unity stating that NoesisGUI would be in trial mode which I guess is okay for now. (Btw I wasn't able to find any way to generate a new trial key anywhere, even the docs just say it's expected that I have one...)
Unity 6 (6000.0.23f1) <DX11> (not cloud connected)
HDRP 17.0.3
Win10 19045.5131
Am I doing anything wrong, am I missing anything? What else could I try?
_________________________
EDIT:
Okay, as I read the docs more thoroughly I came across the NoesisGUI + HDRP Rendering Pipeline again which addresses necessary steps in case the UI should be affected by PP. I didn't want that intentionally but gave it a try anyway and now it works, I see a nice NoesisGUI view and my test contents.
Maybe I misunderstood what has been written there but it was not quite clear that the Custom Pass Volume is always required.