unity spriteatlasv bug
Posted: 24 Dec 2025, 09:36
I'm using Unity atlases to package images in my project. They display correctly in Studio, but not in Unity itself.
I switched to using TexturePacker to output NoesisEngine format resources to Unity, which is recognized correctly, but still displays incorrectly.
I see that the Inventory example works correctly.
Requirement: Can you support Unity atlases or allow direct output of TexturePacker resources to Unity for correct display?
Image 1:
Studio running effect
Image 2:
Unity atlas generation preview
Image 3:
Unity running effect
Image 4:
Studio binding
Image 5:
Individual small image effect
I switched to using TexturePacker to output NoesisEngine format resources to Unity, which is recognized correctly, but still displays incorrectly.
I see that the Inventory example works correctly.
Requirement: Can you support Unity atlases or allow direct output of TexturePacker resources to Unity for correct display?
Image 1:
Image 2:
Image 3:
Image 4:
Image 5: