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unity spriteatlasv bug

Posted: 24 Dec 2025, 09:36
by liangcheng
I'm using Unity atlases to package images in my project. They display correctly in Studio, but not in Unity itself.

I switched to using TexturePacker to output NoesisEngine format resources to Unity, which is recognized correctly, but still displays incorrectly.

I see that the Inventory example works correctly.

Requirement: Can you support Unity atlases or allow direct output of TexturePacker resources to Unity for correct display?

Image 1: Image Studio running effect

Image 2: ImageUnity atlas generation preview

Image 3:Image Unity running effect

Image 4:Image Studio binding

Image 5:Image Individual small image effect

Re: unity spriteatlasv bug

Posted: 24 Dec 2025, 11:24
by liangcheng
Solution found

Using Unity atlases

1. Locate the original image and disable Alpha Transparency.

2. Premultiply by Alpha. The original atlas works normally.

Re: unity spriteatlasv bug

Posted: 26 Dec 2025, 14:19
by jsantos
Thank you for your feedback!

I assume, for the alpha premultiplication, you applied the Noesis label right?