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- liangcheng
- Posts: 2
- Joined:
unity spriteatlasv bug
I'm using Unity atlases to package images in my project. They display correctly in Studio, but not in Unity itself.
I switched to using TexturePacker to output NoesisEngine format resources to Unity, which is recognized correctly, but still displays incorrectly.
I see that the Inventory example works correctly.
Requirement: Can you support Unity atlases or allow direct output of TexturePacker resources to Unity for correct display?
Image 1:
Studio running effect
Image 2:
Unity atlas generation preview
Image 3:
Unity running effect
Image 4:
Studio binding
Image 5:
Individual small image effect
I switched to using TexturePacker to output NoesisEngine format resources to Unity, which is recognized correctly, but still displays incorrectly.
I see that the Inventory example works correctly.
Requirement: Can you support Unity atlases or allow direct output of TexturePacker resources to Unity for correct display?
Image 1:
Image 2:
Image 3:
Image 4:
Image 5:
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- liangcheng
- Posts: 2
- Joined:
Re: unity spriteatlasv bug
Solution found
Using Unity atlases
1. Locate the original image and disable Alpha Transparency.
2. Premultiply by Alpha. The original atlas works normally.
Using Unity atlases
1. Locate the original image and disable Alpha Transparency.
2. Premultiply by Alpha. The original atlas works normally.
Re: unity spriteatlasv bug
Thank you for your feedback!
I assume, for the alpha premultiplication, you applied the Noesis label right?
I assume, for the alpha premultiplication, you applied the Noesis label right?
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