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Support for TGA texture image file format

Posted: 06 Jul 2026, 13:22
by jinfox
Hello everyone,

This is a question both for Noesis in general but also for Noesis studio. We were looking into using a TGA image as an input for a material (it is a very common file format to use for uncompressed channels) https://en.wikipedia.org/wiki/Truevision_TGA
Is that something Noesis would consider supporting?

Thank you!

Re: Support for TGA texture image file format

Posted: 06 Jul 2026, 13:24
by jsantos
I understand this is a question for Unreal right? Is TGA supported in Unreal?

Re: Support for TGA texture image file format

Posted: 06 Jul 2026, 13:31
by jinfox
Hello Jesus,

Yes, TGA is a format supported by Unreal natively. it is usually a format used when you want to use different channels to contain different information and PNG isn't the best choice for this kind of usage.

Re: Support for TGA texture image file format

Posted: 06 Jul 2026, 13:33
by jsantos
Great, please create a ticket for this. We'll take care of it.

Re: Support for TGA texture image file format

Posted: 06 Jul 2026, 13:51
by jinfox
Thank you Jesus!
Here is the ticket I created for this request : https://www.noesisengine.com/bugs/view.php?id=5113

Re: Support for TGA texture image file format

Posted: 17 Jul 2026, 10:35
by jsantos
This has been fixed in the latest versions.