- JaredThirsk
- Posts: 25
- Joined:
Re: Unity 5 plan
[UPDATE: FIXED...see bottom.]
I am trying to get NoesisGUI working for the first time (Unity 5 Personal, x86 32 bit editor) but it is having trouble finding my (xaml) assets at runtime. Am I missing something?
Play in 32 bit editor:
Standalone on Windows:
FIXED
I followed the instructions and made sure DX9 and OpenGL were enabled in the Settings menu. That meant I unchecked DX11. But apparently Unity 5 uses DX11. I turned on all the checkboxes and now it works!
I am trying to get NoesisGUI working for the first time (Unity 5 Personal, x86 32 bit editor) but it is having trouble finding my (xaml) assets at runtime. Am I missing something?
Play in 32 bit editor:
Code: Select all
Exception: Loading Assets/test.xaml
Resource Assets/test.xaml not found
Noesis.Error.Check () (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisError.cs:21)
NoesisGUISystem.Noesis_LoadXAML (System.String xamlFile) (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisGUISystem.cs:327)
NoesisGUISystem.Load (System.String xamlFile) (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisGUISystem.cs:98)
NoesisGUISystem.LoadXaml (System.String xamlFile) (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisGUISystem.cs:37)
NoesisGUIPanel.OnEnable () (at Assets/Plugins/NoesisGUI/Scripts/NoesisGUIPanel.cs:156)
Standalone on Windows:
Code: Select all
Resource Assets/test.xaml not found
[ 0] [0x0F2F4851] Noesis.dll!Boxed_String_GetStaticType + 0x27e1 bytes
[ 1] [0x0F51BC4C] Noesis.dll!Noesis_LoadXAML + 0x1c bytes
[ 2] [0x10063CE3] mono.dll!mono_profiler_install_class + 0xf2 bytes
[ 3] [0x1011083A] mono.dll!mono_gc_get_generation + 0x78a7 bytes
[ 4] [0x10001D44] mono.dll!g_free + 0x316 bytes
I followed the instructions and made sure DX9 and OpenGL were enabled in the Settings menu. That meant I unchecked DX11. But apparently Unity 5 uses DX11. I turned on all the checkboxes and now it works!
-
sfernandez
Site Admin
- Posts: 2997
- Joined:
Re: Unity 5 plan
Yes, the default graphics environment in Unity is now DX11, so this platform must be selected and resource built before playing the scene. We will update the documentation to reflect it.FIXED
I followed the instructions and made sure DX9 and OpenGL were enabled in the Settings menu. That meant I unchecked DX11. But apparently Unity 5 uses DX11. I turned on all the checkboxes and now it works!
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