Integration with Cocos2d-x
Some history... I last worked in games back in the late 90's when everything was still rather hard to do 
I'm back now and working on some mobile projects.
One area that seems to be as bad now as it was then is GUI design and implementation. That is, until I found Noesis.
So here's my dream list, and it seems that noesis is very close.
Much appreciate anything anyone cares to share...
-Nick

I'm back now and working on some mobile projects.
One area that seems to be as bad now as it was then is GUI design and implementation. That is, until I found Noesis.
So here's my dream list, and it seems that noesis is very close.
- – Cross platform (I mostly care about Android and iOS at present but might care about others in the future
- – Vector based... For the love of god use vectors. I know it can be a performance hit for bleeding edge, using every last cycle kind of games. But for the rest of us, save yourself a metric sh*t ton of aggravation with different device resolutions (not to mention save a bunch of bloat) and use vectors
- – Give me a front end an artist can use. Seems like Noesis has this covered.
- – Give me a codebase from this century that isn't going to make a grown engineer cry (looking at you, Scaleform).
- – Give me a price-point that doesn't make a grown manager cry (gosh, hello again Scaleform, fancy seeing you here...)
- – Let me integrate with the engine of my choice, currently that's Cocos2d-x.
Much appreciate anything anyone cares to share...
-Nick
Re: Integration with Cocos2d-x
Hi Nick,
Thanks for your good comments about NoesisGUI. As far as I know, nobody tried the Cocos2D integration. As soon as it works with OpenGL ES (as it seems) I think there shouldn't be any problem at all.
I am contacting you in private.
Thanks for your good comments about NoesisGUI. As far as I know, nobody tried the Cocos2D integration. As soon as it works with OpenGL ES (as it seems) I think there shouldn't be any problem at all.
I am contacting you in private.
Re: Integration with Cocos2d-x
Thanks!
It seems doable in principle as Cocos2d-x is built on OpenGL ES. But then it's a bad idea to listen to the non-engineer in the room.
We'll dig in and let you know what we figure out.
It seems doable in principle as Cocos2d-x is built on OpenGL ES. But then it's a bad idea to listen to the non-engineer in the room.
We'll dig in and let you know what we figure out.
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