RPG Element Interaction Test
Hi,
back in January this year I prototyped an RPG elements test featuring simple window management, drag & drop, custom tooltips, usable item stacks, etc. The original version was still done with NoesisGUI v1.1. Last weekend I upgraded it to v1.2 and now I've just uploaded a video showing what I came up with.
If there are any questions you're welcome to ask.
back in January this year I prototyped an RPG elements test featuring simple window management, drag & drop, custom tooltips, usable item stacks, etc. The original version was still done with NoesisGUI v1.1. Last weekend I upgraded it to v1.2 and now I've just uploaded a video showing what I came up with.
If there are any questions you're welcome to ask.
Re: RPG Element Interaction Test
To be honest I don't think the sources would be of much help, as this is just a prototype and as such the sources are mostly undocumented. In the end it consists of a mockup database, several data providers, various event listeners and a few re-usable behaviors, such as a window or Drag&Drop behaviour.
So if you have any specific questions I would be glad to help.
So if you have any specific questions I would be glad to help.
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