View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001094 | NoesisGUI | C# SDK | public | 2017-05-24 05:55 | 2018-11-22 10:13 |
| Reporter | ai_enabled | Assigned To | sfernandez | ||
| Priority | none | Severity | minor | ||
| Status | assigned | Resolution | open | ||
| Product Version | 2.0.2f2 | ||||
| Summary | 0001094: Reduce locking in C# API | ||||
| Description | There are many lock calls in NoesisExtend.cs. In some cases it decreases performance much and even might lead to deadlocks. Now it seems to be correct, but in the future, when API will be extended further, it might lead to this issue as the code is very complicated. The problem I see is that you cannot use System.Collections.Concurrent and ThreadLocal as they were introduced in .NET 4.0+ which is supported only in the latest beta of Unity. If I will have any ideas I will let you know. | ||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-05-24 05:55 | ai_enabled | New Issue | |
| 2018-11-01 02:14 | jsantos | View Status | public => private |
| 2018-11-22 10:13 | sfernandez | Assigned To | => sfernandez |
| 2018-11-22 10:13 | sfernandez | Status | new => assigned |
| 2018-11-22 10:13 | sfernandez | View Status | private => public |
| 2018-11-22 10:13 | sfernandez | Platform | => Any |