View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001191 | NoesisGUI | Unity | public | 2017-11-13 18:34 | 2019-02-24 06:44 |
| Reporter | nokola | Assigned To | sfernandez | ||
| Priority | normal | Severity | feature | ||
| Status | closed | Resolution | fixed | ||
| Product Version | 2.0.2f2 | ||||
| Target Version | 2.2.0 | Fixed in Version | 2.2.0b1 | ||
| Summary | 0001191: Improved error handling (code) | ||||
| Description | Copied from http://www.noesisengine.com/forums/viewtopic.php?f=3&t=1228 I noticed that the default exception handling in Noesis Unity in NoesisError.cs do not give back stack trace into my code in the Check() function. After updat: stack trace AS the error happens: Notice the extra TiltEffect.* stack traces that are very valuable - point to the actual code triggering the error. Regardless, I'll be using the new code with the "throw ..." that happens just in time, much more useful. :) | ||||
| Steps To Reproduce |
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| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-11-13 18:34 | nokola | New Issue | |
| 2017-11-14 15:57 | jsantos | Assigned To | => jsantos |
| 2017-11-14 15:57 | jsantos | Status | new => assigned |
| 2018-11-01 02:14 | jsantos | View Status | public => private |
| 2018-11-21 16:45 | jsantos | Assigned To | jsantos => sfernandez |
| 2018-11-21 16:45 | jsantos | Target Version | => 2.2.0 |
| 2018-11-21 16:45 | jsantos | View Status | private => public |
| 2018-11-21 16:45 | jsantos | Platform | => Any |
| 2018-11-23 18:45 | sfernandez | Status | assigned => resolved |
| 2018-11-23 18:45 | sfernandez | Resolution | open => fixed |
| 2018-11-23 18:45 | sfernandez | Fixed in Version | => 2.2.0b1 |
| 2019-02-24 06:44 | nokola | Status | resolved => closed |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |