View Issue Details

IDProjectCategoryView StatusLast Update
0001221NoesisGUIUnitypublic2020-09-16 17:37
Reportermingingmingler Assigned Tojsantos  
PrioritynormalSeverityminor 
Status resolvedResolutionfixed 
Product Version2.1.0b15 
Target Version3.0.5Fixed in Version3.0.5 
Summary0001221: Noesis renders top to bottom gradients the wrong way round in Textblock's Foreground
Description

When a Textblock's Foreground property is set to use a gradient brush with a start point of 0,0 and an endpoint of 0,1, the gradient is rendered the wrong way around.

Attached screenshot shows: Noesis rendering (top) and Wpf rendering (bottom)

Steps To Reproduce
  • Add a Textblock to the scene and set some test text
  • Set the Textblock's Foreground to be a LinearGradientBrush with points 0,0 and 0,1
  • Add two gradient stops with offsets 0 and 1
  • Observe how Noesis renders the gradients the opposite way to Wpf
Attached Files
gradientwrong.png (22,108 bytes)   
gradientwrong.png (22,108 bytes)   
PlatformAny

Activities

Issue History

Date Modified Username Field Change
2018-01-18 01:59 mingingmingler New Issue
2018-01-18 01:59 mingingmingler File Added: gradientwrong.png
2018-01-25 13:54 sfernandez Assigned To => jsantos
2018-01-25 13:54 sfernandez Status new => assigned
2018-11-01 02:14 jsantos View Status public => private
2020-09-14 01:50 jsantos Target Version => 3.0.5
2020-09-14 01:50 jsantos Platform => Any
2020-09-14 01:56 jsantos View Status private => public
2020-09-16 17:37 jsantos Status assigned => resolved
2020-09-16 17:37 jsantos Resolution open => fixed
2020-09-16 17:37 jsantos Fixed in Version => 3.0.5
2025-10-10 13:29 jsantos Category Unity3D => Unity