View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001310 | NoesisGUI | Unity | public | 2018-06-07 02:26 | 2019-02-12 23:09 |
| Reporter | mingingmingler | Assigned To | sfernandez | ||
| Priority | normal | Severity | minor | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 2.1.0f1 | ||||
| Target Version | 2.2.0 | Fixed in Version | 2.2.0b6 | ||
| Summary | 0001310: MouseLeftButtonDown event gets raised twice on a double click (3 times in total), instead of incrementing ClickCount to 2 | ||||
| Description | I'm trying to implement double clicking on an element, which is easily done in WPF by using the MouseLeftButtonDown event and checking whether the ClickCount value is 2. Noesis raises the first event with ClickCount = 1, and then on the double click, it fires the event another 2 times in rapid succession, each with ClickCount = 1, instead of firing it one more time with ClickCount = 2. | ||||
| Attached Files | |||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2018-06-07 02:26 | mingingmingler | New Issue | |
| 2018-06-07 02:26 | mingingmingler | File Added: mousedoubleclickoutput.png | |
| 2018-11-01 02:14 | jsantos | View Status | public => private |
| 2018-11-21 15:14 | jsantos | Target Version | => 2.2.0 |
| 2018-11-21 15:14 | jsantos | View Status | private => public |
| 2018-11-21 15:14 | jsantos | Platform | => Any |
| 2018-11-21 16:52 | sfernandez | Assigned To | => jsantos |
| 2018-11-21 16:52 | sfernandez | Status | new => assigned |
| 2019-02-12 20:20 | jsantos | Assigned To | jsantos => sfernandez |
| 2019-02-12 20:21 | jsantos | Note Added: 0005434 | |
| 2019-02-12 23:09 | sfernandez | Status | assigned => resolved |
| 2019-02-12 23:09 | sfernandez | Resolution | open => fixed |
| 2019-02-12 23:09 | sfernandez | Fixed in Version | => 2.2.0b6 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |