View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001403 | NoesisGUI | Unity | public | 2019-01-30 12:12 | 2019-04-05 12:24 |
| Reporter | Khonan | Assigned To | sfernandez | ||
| Priority | normal | Severity | major | ||
| Status | resolved | Resolution | no change required | ||
| Product Version | 2.1.0f1 | ||||
| Summary | 0001403: Setting a fontfamily constant in a style makes unity Crash (fixed, not a bug) | ||||
| Description | Setting a fontfamily constant in a style makes unity Crash | ||||
| Steps To Reproduce | 1/ Get NocturnalStyle.xaml
3/ use the style in your code : 4/ Run unity project | ||||
| Attached Files | MainWindow.xaml (1,342 bytes)
<UserControl x:Class="Atome2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"
xmlns:local="clr-namespace:Atome2"
Background="#FF1A1A1D" Height="125" d:DesignWidth="1000" VerticalAlignment="Top">
<Grid Height="Auto" HorizontalAlignment="Stretch">
<StackPanel Orientation="Vertical">
<Menu>
<MenuItem Header="File">
<MenuItem Header="Load"></MenuItem>
</MenuItem>
</Menu>
<TabControl>
<TabItem Header="View 3D">
<Button x:Name="itButtonTest" HorizontalAlignment="Center" VerticalAlignment="Center" FontFamily="Resources/Fonts/#Consolas" FontSize="12" Margin="83.008,21.02,89.008,29" Height="49.98" Width="127.984">TEST BOUTON 1</Button>
</TabItem>
<TabItem Header="Settings">
</TabItem>
</TabControl>
</StackPanel>
<!--
<Image Source="Resources/Images/Home.png" Margin="-328.5,-1.5,328.5,1.5"></Image>
-->
</Grid>
</UserControl>
MainWindow.xaml.cs (2,628 bytes)
#if UNITY_5_3_OR_NEWER
#define NOESIS
using Noesis;
using System;
using System.Reflection;
using UnityEngine;
#else
using System;
using System.Windows;
using System.Windows.Controls;
#endif
namespace Atome2
{
/// <summary>
/// Interaction logic for MainUserControl.xaml
/// </summary>
public partial class MainWindow : UserControl
{
public MainWindow()
{
InitializeComponent();
}
#if NOESIS
private void InitializeComponent()
{
//ResourceDictionary style = (ResourceDictionary)Noesis.GUI.LoadXaml("Assets/Code/XAML/AgileStyle.xaml");
//ResourceDictionary style = (ResourceDictionary)Noesis.GUI.LoadXaml("Assets/Code/XAML/WindowsStyle.xaml");
//ResourceDictionary style = (ResourceDictionary)Noesis.GUI.LoadXaml("Assets/Code/XAML/NocturnalStyle.xaml");
//ResourceDictionary style = (ResourceDictionary)Noesis.GUI.LoadXaml("Assets/Code/XAML/Atome2Style.xaml");
//ResourceDictionary style = (ResourceDictionary)LoadXaml("Atome2Style");
ResourceDictionary style = (ResourceDictionary)LoadXaml("NocturnalStyle");
Noesis.GUI.SetApplicationResources(style);
Noesis.GUI.LoadComponent(this, "Assets/Code/XAML/MainWindow");
Button itButtonTest = (Button) this.FindName("itButtonTest"); // Convert.ChangeType(ItemToCast, Type.GetType(stringNameOfType)))
itButtonTest.Click += itButtonTest_Click;
}
object LoadXaml(string xaml)
{
#if NOESIS
NoesisXaml xamlUnity = (NoesisXaml)UnityEngine.Resources.Load(xaml, typeof(NoesisXaml));
return xamlUnity.Load();
#else
string path = "/ControlGallery;component/Assets/NoesisGUI/Samples/ControlGallery/Resources/" + xaml + ".xaml";
return Application.LoadComponent(new Uri(path, UriKind.RelativeOrAbsolute));
#endif
}
private void itButtonTest_Click(object sender, RoutedEventArgs e)
{
System.Console.WriteLine("Button was clicked");
}
// Event Declared in XAML // https://www.noesisengine.com/docs/Gui.Core._UIElement.html#events
protected override bool ConnectEvent(object source, string eventName, string handlerName)
{
if (eventName == "Click" && handlerName == "itButtonTest")
{
((Button)source).Click += this.itButtonTest_Click;
return true;
}
return false;
}
#endif
}
}
| ||||
| Platform | Windows | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-01-30 12:12 | Khonan | New Issue | |
| 2019-01-30 12:12 | Khonan | File Added: MainWindow.xaml | |
| 2019-01-30 12:12 | Khonan | File Added: MainWindow.xaml.cs | |
| 2019-01-30 12:12 | Khonan | File Added: NocturnalStyle.xaml | |
| 2019-01-30 12:29 | Khonan | Description Updated | |
| 2019-01-30 12:29 | Khonan | Steps to Reproduce Updated | |
| 2019-01-30 15:22 | Khonan | Note Added: 0005430 | |
| 2019-01-30 15:23 | Khonan | Summary | Setting a fontfamily constant in a style makes unity Crash => Setting a fontfamily constant in a style makes unity Crash (fixed, not a bug) |
| 2019-03-18 22:27 | sfernandez | Assigned To | => sfernandez |
| 2019-03-18 22:27 | sfernandez | Status | new => assigned |
| 2019-03-18 22:27 | sfernandez | Target Version | => 2.2.1 |
| 2019-04-05 12:24 | sfernandez | Status | assigned => resolved |
| 2019-04-05 12:24 | sfernandez | Resolution | open => no change required |
| 2019-04-05 12:24 | sfernandez | Target Version | 2.2.1 => |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |