View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001667 | NoesisGUI | C++ SDK | public | 2020-04-24 22:15 | 2020-04-27 12:33 |
| Reporter | stonstad | Assigned To | jsantos | ||
| Priority | normal | Severity | feature | ||
| Status | assigned | Resolution | open | ||
| Product Version | 3.0 | ||||
| Summary | 0001667: Feature Request for Brightness and Contrast Shader | ||||
| Description | Most of my game art is rasterized instead of vector, and this forces me to create multiple versions of the same image for normal, hover, and down states. This is request for a shader which adjusts brightness and contrast. I would use it in XAML themes for button trigger events. However, I'm not aware of what the overhead might be for such a design and whether it is practical. | ||||
| Platform | Any | ||||
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In the next version (probably 3.1) we are going to provide custom shaders (this is something that already can be done, but we didn't have time to properly expose it). Having said that, I think you current approach is going to be much more efficient because effects render to offscreen per frame. They have a cost and should be avoided whenever possible. |
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