View Issue Details

IDProjectCategoryView StatusLast Update
0001667NoesisGUIC++ SDKpublic2020-04-27 12:33
Reporterstonstad Assigned Tojsantos  
PrioritynormalSeverityfeature 
Status assignedResolutionopen 
Product Version3.0 
Summary0001667: Feature Request for Brightness and Contrast Shader
Description

Most of my game art is rasterized instead of vector, and this forces me to create multiple versions of the same image for normal, hover, and down states. This is request for a shader which adjusts brightness and contrast. I would use it in XAML themes for button trigger events. However, I'm not aware of what the overhead might be for such a design and whether it is practical.

PlatformAny

Activities

jsantos

jsantos

2020-04-27 12:33

manager   ~0006278

In the next version (probably 3.1) we are going to provide custom shaders (this is something that already can be done, but we didn't have time to properly expose it).

Having said that, I think you current approach is going to be much more efficient because effects render to offscreen per frame. They have a cost and should be avoided whenever possible.

Issue History

Date Modified Username Field Change
2020-04-24 22:15 stonstad New Issue
2020-04-27 12:33 jsantos Note Added: 0006278
2020-04-27 12:33 jsantos Assigned To => jsantos
2020-04-27 12:33 jsantos Status new => assigned