View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001876 | NoesisGUI | Unreal | public | 2021-01-07 18:56 | 2021-01-07 18:58 |
| Reporter | sfernandez | Assigned To | hcpizzi | ||
| Priority | normal | Severity | crash | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.0.8 | ||||
| Target Version | 3.0.9 | Fixed in Version | 3.0.9 | ||
| Summary | 0001876: LoadTexture crash in Unreal because it uses LoadObject in render thread | ||||
| Description | There is a crash on LoadTexture and GetTexture with a message:
Here is a callstack: > UE4Editor-CoreUObject.dll!LoadPackageInternal() Line 1066 C++ It looks that the crash is caused by referencing an image that has been unloaded to GC. The issue is only happening in Standalone version and not in PIE | ||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2021-01-07 18:56 | sfernandez | New Issue | |
| 2021-01-07 18:56 | sfernandez | Status | new => assigned |
| 2021-01-07 18:56 | sfernandez | Assigned To | => hcpizzi |
| 2021-01-07 18:57 | sfernandez | Target Version | => 3.0.9 |
| 2021-01-07 18:58 | sfernandez | Status | assigned => resolved |
| 2021-01-07 18:58 | sfernandez | Resolution | open => fixed |
| 2021-01-07 18:58 | sfernandez | Fixed in Version | => 3.0.9 |