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IDProjectCategoryView StatusLast Update
0001926NoesisGUIC++ SDKpublic2021-07-27 20:08
Reporterjsantos Assigned Tojsantos  
PrioritynormalSeverityminor 
Status resolvedResolutionfixed 
Product Version3.0.10 
Target Version3.1Fixed in Version3.1.0 
Summary0001926: NVNRenderContext requiring 1GB of stack memory
Description

While bundling Noesis into our Switch target, we observed a crash due to NVNRenderContext requiring 1GB of stack memory for donation to the graphics firmware. This is easy enough for us to work around, as we are able to exclude the package with no issues, but I wanted to bring it to your attention as it seems like 1GB might be a bit much, and also to ask if it would be possible for NVNRenderContext to allocate the memory on the heap, at runtime, instead? That would also spare the cost for anyone who links but does not use the package

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Issue History

Date Modified Username Field Change
2021-02-18 10:46 jsantos New Issue
2021-02-18 10:46 jsantos Platform Any => Switch
2021-02-18 10:46 jsantos Assigned To => jsantos
2021-02-18 10:46 jsantos Status new => assigned
2021-07-23 03:06 jsantos Status assigned => resolved
2021-07-23 03:06 jsantos Resolution open => fixed
2021-07-23 03:06 jsantos Fixed in Version => 3.1
2021-07-27 20:08 jsantos Fixed in Version 3.1 => 3.1.0
2021-07-27 20:08 jsantos Target Version => 3.1