View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001934 | NoesisGUI | C# SDK | public | 2021-03-05 15:07 | 2025-08-06 17:11 |
| Reporter | darthmaule2 | Assigned To | jsantos | ||
| Priority | normal | Severity | minor | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.0.10 | ||||
| Fixed in Version | 3.2.8 | ||||
| Summary | 0001934: A specific path does not result in anti-aliasing being applied | ||||
| Description | This path results in obvious jagged edges. But a slightly modified shape can be used as a work-around so this is low priority | ||||
| Platform | Any | ||||
|
This is a hard case for our PPAA (cheap antialiasing) algorithm because the tessellator is generating two triangles that share a vertex. That vertex has 4 connected edges and the averaged normal used for PPAA is not correct. There is no easy solution for this without having a slower algorithm. I need to think more about it. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2021-03-05 15:07 | darthmaule2 | New Issue | |
| 2021-03-08 16:58 | sfernandez | Assigned To | => sfernandez |
| 2021-03-08 16:58 | sfernandez | Status | new => assigned |
| 2021-03-08 16:59 | sfernandez | Assigned To | sfernandez => jsantos |
| 2021-03-08 16:59 | sfernandez | Target Version | => 3.0.11 |
| 2021-03-12 10:53 | jsantos | Note Added: 0007073 | |
| 2021-03-12 10:54 | jsantos | Target Version | 3.0.11 => |
| 2021-03-12 18:35 | sfernandez | Target Version | => 3.0.11 |
| 2021-03-13 20:35 | jsantos | Target Version | 3.0.11 => |
| 2025-08-06 17:11 | sfernandez | Status | assigned => resolved |
| 2025-08-06 17:11 | sfernandez | Resolution | open => fixed |
| 2025-08-06 17:11 | sfernandez | Fixed in Version | => 3.2.8 |