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IDProjectCategoryView StatusLast Update
0001934NoesisGUIC# SDKpublic2021-03-13 20:35
Reporterdarthmaule2Assigned Tojsantos 
PrioritynormalSeverityminorReproducibilityalways
Status assignedResolutionopen 
Product Version3.0.10 
Target VersionFixed in Version 
Summary0001934: A specific path does not result in anti-aliasing being applied
DescriptionThis path results in obvious jagged edges.
<Path Data="M0 0 L16 32 L0 64 L16 64 L16 0 Z"/>

But a slightly modified shape can be used as a work-around so this is low priority
<Path Data="M0 0 L15 32 L0 64 L16 64 L16 0 Z"/>
TagsNo tags attached.
PlatformAny

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jsantos

jsantos

2021-03-12 10:53

manager   ~0007073

This is a hard case for our PPAA (cheap antialiasing) algorithm because the tessellator is generating two triangles that share a vertex. That vertex has 4 connected edges and the averaged normal used for PPAA is not correct.

There is no easy solution for this without having a slower algorithm. I need to think more about it.

Issue History

Date Modified Username Field Change
2021-03-05 15:07 darthmaule2 New Issue
2021-03-08 16:58 sfernandez Assigned To => sfernandez
2021-03-08 16:58 sfernandez Status new => assigned
2021-03-08 16:59 sfernandez Assigned To sfernandez => jsantos
2021-03-08 16:59 sfernandez Target Version => 3.0.11
2021-03-12 10:53 jsantos Note Added: 0007073
2021-03-12 10:54 jsantos Target Version 3.0.11 =>
2021-03-12 18:35 sfernandez Target Version => 3.0.11
2021-03-13 20:35 jsantos Target Version 3.0.11 =>